
Please take note that this was built in Indesign and audio has weird glitches when played online. For viewing online, I recommend using Chrome. For the best experience, you can download the file below, though you should be aware of its size of over 200MB.
My first step wasn’t to write out the script, but to look for free images to use. I did this because the images I browsed through each gave me different ideas about the direction of the story. Though I had a general idea of what I wanted to do (have the user help peanut out in different scenarios throughout the game) I wasn’t sure of the specifics.
One thing I did know was that I wanted my scenarios to be in nature, as hamsters are wild creatures so nature is their natural habitat.
As I continued looking, and came across various nature images, a story was slowly put together.
As my design would be based off of real characters (peanut and the cats) I wanted to use images of them. Though I had quite a few already, it still wasn’t enough for the amount of poses I needed from them. So, I proceeded to conduct multiple photoshoots of both Peanut and the cats, to get what I needed.

After gathering a lot of images, I had some ideas on the direction I wanted to take and I wanted to start out by showing the beginning of peanut, even before we brought her home from the store.
I thought about how she was born, to how she began her life with us, to her escape and finally, her experience in the outside world. For this, I wanted to let the user get involved with helping her when she was outside.
I also thought about how every great story needs a villain, and who better then Peanut’s natural enemies:my older sisters cats! After Jotting down these ideas, I made a script that I matched with the images I planned on using.
After creating the scenes on photoshop, I started putting things together on indesign. As I started creating animations with the images, there were constant adjustments needed from my images for the scenes to work. Getting the animations just right with only indesign was very tricky, as there were constant glitches with the software, the more that the story developed.
As the project progressed, I started creating more complex animations, added audio to all pages, much of which I put together on Adobe Audition. This stage took the longest, and is still an ongoing process. specifics.